Torus has added in comic book style "Whap" and "Blam" balloons during fight sequences. Now, you have to employ strategy and hold on to your juice for the boss fights. This innovation is nice, because last time out you could tie up literally everyone. Now, in order to trap enemies in your web, you'll have to keep your web shooters full of fluid by collecting spider icons scattered around the map. The web ball feature has been updated as well. There seem to be even more ledges, more walls, and more hard-to-reach precipices in this one. It's obvious that the cityscapes have been set up with this in mind. The jumping and swinging function is a bit more responsive and Spidey cling to literally everything on the map. The control this time is even better than in the original. He can even spin a web ball to ensnare his foes before he goes in for the kill. He can swing on ropes of web with the greatest of ease, cling to every imaginable surface and fight baddies with an assortment of punches, kicks and swinging attacks. Spidey is on the loose in the rooftops of Manhattan, and everything that makes him a spider/man is on display here. The action is very similar to his last handheld adeventure. This year's offering is done by Torus Games, and improves on everything the original did well. Sinister Six is the sequel to last year's excellent Spider-Man platformer, a title developed by Vicarious Visions. Nintendo brought out the two excellent Legend of Zelda Oracle titles, and now Activision is adding its excellent parting gifts, including Spider-Man 2. At the end of the Game Boy Color's tenure, handheld fans are sure getting their money's worth.
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